![]() I usually don't enjoy games where so much depends on well-timed jumping, dodging, stacking things and grappling, but Trine's physics feel so fluid and natural that even several deadly mishaps in a row don't cause frustration to set in. Where did this come from? Every once in a while a game appears seemingly out of nowhere, without major fanfare, and turns out to be absolutely enchanting. Well worth the regular price, a steal on sale! The game difficulty setting did not seem to have much consequence except for the number of enemies thrown at you. The last level was much more difficult than any of the previous stages, and I wish there had been a more gradual build up to better prepare you for the need for speed. ![]() If the wizard had a fireball for stomping enemies, I wouldn't have ever used the knight. I never felt stuck while still feeling quite challenged, especially once I focused on acquiring all of the treasure boxes and abilities. Making use the of the game physics was fun and causing chain reactions with unintended consequences was always enjoyable. It was also fun to have to keep all three characters in mind and consider puzzles from different perspectives. The controls were relatively straight forward so that the challenge was in determining how to solve the puzzles not in manipulating the controls to achieve what you wanted. If you have any questions about the game or its compatibility with your Mac, or any other technical issues or feedback, please get in touch with us (Frozenbyte) and we'll help you out! You can also check out our Community Forums at. Other: Keyboard, Mouse with Secondary click enabled (trackpad works but is probably too uncomfortable) Macs with NVIDIA GeForce 9400M graphics may not achieve smooth gameplay. The game does run on all Macs from 2009 onwards. NOTE: Please be advised that Trine does not run on Macs produced in 2006-2008 that use Intel graphics solutions. Graphics: OpenGL 2.0 compatible video card with 256 MB shared or dedicated RAM (ATI or NVIDIA) Operating System: Mac OS X 10.6.5 or better The gameplay is based on fully interactive physics - each character's different abilities and tactics can be used to invent new ways to battle an army of undead and overcome obstacles, and restore the balance of the world. Trine is a beautiful fantasy action platformer with a fairytale-like atmosphere, following the journey of three heroes - a Wizard, a Knight and a Thief - in a quest to save the kingdom from evil. This Trine 2 walkthrough is divided into 13 total pages.Note: Trine only works with a 32-bit operating system. Parkour up, hit dat yellow eye, and keep going like nothing happened. Those goblins took that gear jamming to a whole new level! Now you need to fix the pipes for the lever you need to work. ![]() This will raise the platform you need, so push the button and be quick! Trine 2 Walkthrough - Trine 2 146Ĭharge your way safely through the Spiders, Spikes and Slime to pull the lever at the top. Push the button to spawn an exploding barrel that will push down a platform. Pull the lever to switch the water to the other side. Make your way across these platforms too. Trine 2 Walkthrough - Trine 2 142īreak the wall up top to free a rock box. Make your way safely past the acid and then break the wall above with a throwing hammer and grapple up to it. Don't worry about out little spectator, he won't be trouble. Use the pipes and a plank to get up the ledge. Eldritch Passages Trine 2 Walkthrough - Trine 2 140 You can jump to nearby pages of the game using the links above.
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